#pragma once
#include "../../Utility/Predeclare.h"
#include <d3d12.h>

class VideoMemoryManager
{
public:
	VideoMemoryManager();
	~VideoMemoryManager();

	_hr SetUp(ID3D12Device* device,memory_size staticBuffer,memory_size dynamicBuffer);

	_hr AllocateBuffer(bool bDynamic, memory_size allocateSize);

protected:

};

